This adds a new group to the AudioMixer under the selected one. Select an AudioGroup to add a child to, and select + in the top right of the panel.Right-click on an existing AudioGroup (there must be at least one in an AudioMixer), and select Add child group or Add sibling group.To add a new AudioGroup to the hierarchy, do either of the following: You can add and modify the topology of an AudioMixer within the AudioGroup Hierarchy panel. Add and configure AudioGroups within the Hierarchy You can define your own custom categories that AudioSources can connect to and play through. The Hierarchy view is where you define the sound categories of an AudioMixer and the mixing structure. It also displays the target AudioGroup next to the AudioMixer’s name. The panel displays the parenting relationship of the AudioMixers.In the dialog that appears, select the AudioGroup of the AudioMixer you want to route into.Drag the AudioMixer over the top of another AudioMixer.Select an AudioMixer within the Mixers panel.To change the output of an AudioMixer within the Editor: Dynamically at runtime through the AudioMixer API.You can route an AudioMixer into another AudioGroup through either of the following methods: This allows for flexible and dynamic routing hierarchies at game runtime. You can choose to route the audio output of an AudioMixer into an AudioGroup of another AudioMixer. By default, each AudioMixer outputs the audio signal directly to the AudioListener. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Unity supports the use of multiple AudioMixers within a scene A Scene contains the environments and menus of your game. Select + in the top right of the panel to create a new AudioMixer in the project. You can also route one AudioMixer into the AudioGroup of another AudioMixer from this panel. Select the AudioMixers in the Mixers panel to quickly switch between them. The Mixers panel displays a complete list of all AudioMixers in the project.
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